Image: cauldron I
Paul McGuire is a software developer and artist, living in Austin, Texas. He has been writing computer programs since the mid-1970s, when computer graphics consisted of overlapping Xs, @s, and .s on a computer printer. In the mid 80s, Paul was experimenting with a fractal distortion of rectangles and triangles, creating pseudo-3D images from 2D transformations. However at that time, the images were just monochrome grids, and the resolutions available were very crude. In 2008, Paul revisited his program, this time adding a color spectrum to the fractal distortion process and running it at very high resolutions. The resulting images evoke patterns similar to those in nature: the path of lightning through the air, the shaping of a coastline or mountain ridge, the billowing of clouds in a storm or smoke from a fire, or the flow of water as it erodes and shapes a hillside.